The power of the brand experience is on the up with
consumers in Australia and worldwide, as newest research shows that
interactions with the brand are an important factor in purchase decisions.
This research strongly endorses the view that the leading
brands of today and tomorrow will be those with an experience factor, because
once the interactions are in place, these consumers are:
- More likely to consider these brands for purchase
- More likely to recommend these brands to others
- More willing to pay more for those brands
In this case, the experience factor was defined as
“interactions with the products, employees or people who represent a brand, as
well as anything learnt from that brand’s marketing, word-of-mouth, or
recommendations from friends, colleagues, or social media.” So while this does
cast a very wide net across what the brand can offer to create a consumer
experience, where do the majority of brands fall?
A key outtake from the research for companies is what is
being called “the experience gap.” An earlier report surveyed 362 companies, of
which 80% described their experience offering as “superior.” Conversely, only
8% of consumers rated those same experiences in the superior bracket. A 2012
survey ranked 154 North American brands according to the strength of their
experience, with over 60% of them falling in the realm of “Ok” to “Poor.” The
key concern is that the experience gap is not being addressed, or even
acknowledged.
There were also some interesting outtakes on consumer trends
when it comes to brand experience. Working with Australian numbers only,
consumers are 74% more likely to consider a brand if they know they’re going to
have a great experience, though the cultural Australian parsimoniousness
returns to the fore, with 49% of consumers agreeing that they would be willing
to pay a premium price if they know they will have a great brand experience –
down from the study average of 58% - although they return to the average with
84% of Australian consumers more likely to recommend a brand based on a great
experience.
The report breaks down the report even further, looking at
the specific demographics of brand experience. It shows that men are slightly
more likely than women to have a higher consideration for brands, as well as
being more likely to pay more based on good experiences. Conversely, women –
known in some circles as the more “social consumer” – are significantly more
likely to recommend brands based on experience (we’re looking at you, mummy-bloggers!).
So what does a good experience look like? We’ve broken it
down into the five top principles:
1) Invite participation
Great brand experiences are design-driven: simple,
accessible, easy, and inviting to the participant.
2) Build around users
Brand experience learned it from the web: people want their
experiences to be relevant and feel customised to their needs. Even delivered
at scale, experiences should “fit” the user.
3) Make it shareable
Experience sparks recommendation; experiences should be designed
to tap into technology as well as our primal human desire to share.
4) Create community
Beyond fuelling recommendations and referrals, experiences
should be designed to connect people around brands – to leverage the few to
inspire the many.
5) Make it useful
It should go without saying – any experience should add
value to people’s lives.
To sum it up in a sentence – good consumer experiences
correlate to repurchase, loyalty and recommendation. To see the full report,
click here.
What it means for us: Brand
experience is part of the next frontier of retail. We have spoken before of the
leaps and bounds that technology is playing in integrating into the purchase
cycle – and the experiences therein –but technology is not in and of itself a
primary connection tool for the consumer: it is still the brand experience.
Unfortunately there is no magic brand-experience cure all for businesses: each
type of business requires its own consumer experience to be successful. What
the top businesses are doing is keeping an eye on their own brand experiences
and those of their competitors – the top players in the field should be
emulated and built on, not envied.
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